Proteus Review

I’ve dreamt of a game like Proteus for many years. A game that plunks you down in a virtual world where your only task is to just exist. You look, listen, and just exist. No violence. No shooting. No context or explicit story arc. Just a little place that you get to observe and enjoy. This is arthouse gaming at its finest, taking up only as much time as it needs and nothing more.

In Proteus you experience the course of a year on a small, randomly generated island. Each season only gives maybe ten minutes of gameplay each, with weather, ambient music, and wildlife all changing as you progress. The natural beauty, if digital representations of nature and animals can be called natural, of this game is minimalist but profound. Chasing small pixelated frogs, listening to the digital plink plonk, plink plonk of a group of chickens, and gazing at a deep-blue, night sky are the kinds of little joys that Proteus has to offer. It is magical realism at its finest, evoking a sort of childish wonder at the strange details of this small biome of a world.

Saying anything more about this game would spoil it, so I’ll finish with this: play it. Take a trip into this enchanting space and see if you feel the same way that I do about it. It shows how far the indie scene has come that we can finally have these kinds of ambiguous, interactive experiences as well as the usual genre fixtures.

 

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